About

Hey! My name is Simon. I’m an illustrator, graphic designer and animator. — Currently studying Information Design at FH Joanneum, Graz. <3

I am currently moving my portfolio to a different provider. If you want to have a look at my most resent portfolio please visit me here. <3

Animations

I have always been passionate about animation. In the summer of 2025 I had the opportunity to do an internship at Joana Suska’s, who has been one of my favourite animators for years.

Animated: water color on paper

Glitch Effect: Adobe Photoshop

Compositing: Adobe After Effects

Hat Dude

Animated: Procreate Dreams

Compositing: Adobe After Effects

Cycling

Animated: Procreate

Compositing: Adobe After Effects

Music: Studio One

If the video is played back with bad quality please use this link.

When I look at things it hurts

Full animation here <3

Animated: Procreate Dreams

Compositing: Adobe After Effects

Glitch Run

Animated: Toon Boom Harmony

Compositing: Adobe After Effects

Film and Sound

Music and sound have been my world for five years, before I decided I wanted to dive into the world of visuals. Find some sound design concepts, themes and foley projects below.

A short informational animation about the fear of the blank page and how intuition can help to overcome it.

Intuition

Simon Schlager: animation, foley, music, storyboard

Michael Lutterschmied: animation, character design, storyboard

Lea Konopasek: character design, story board

One SHot

A short cinematic documentary about the creative process.

Simon Schlager: score, sound post-production, camera

Michael Lutterschmied: color grading, camera

Lisa Oberleitner: editing, off, sound

Johanna Bergmann: editing, camera

In the course “Responsive Environments” we developed a game thatcan be played on a 3×5m Screen. Supposed to be used on exhibitions its main goal is easy to notice:
Come by and have FUN!

Responsive Design

Simon Schlager: concept, animation, final character design, game design, sound design and music

Manuel Reicher: concept, software development — game mechanics

Michael Lutterschmied: Concept, support in character design

Lena Konopasek: concept, support in character design

Daniel Fabry & Christoph Neuhold:
cours instructors, software developement — hardware end

Game Demo

Full Game Theme
Simon Schlager

In autumn 2025 I had the opportunity to do a rebrand for the corporate design of Josefee Apotheke, Leoben.

Corporate design

Photography

Photography as an artistic art form is what I love.